alpha-beta-gamer:

Cyberdrome is a fast paced cyberpunk horde mode game where you dart about evolving arenas and slice up robots with your cyber ninja sword! 

Read More & Play The Full Game, Free (Steam)

121 notes

onestepfromeden:
“The One Step From Eden Kickstarter is finally here! One Step From Eden is a deckbuilding, action-packed, roguelike inspired by MegaMan Battle Network! The game features fast paced action and strategic deckbuilding. In order to make...

onestepfromeden:

The One Step From Eden Kickstarter is finally here!

One Step From Eden is a deckbuilding, action-packed, roguelike inspired by MegaMan Battle Network! The game features fast paced action and strategic deckbuilding. In order to make the best game possible, I’m running a Kickstarter!

Play the demo: https://tmkang.itch.io/osfe

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Craft new decks from over 200+ spells with unique synergies using mechanics like Frost, Fragile, Push, Equip, Poison, Consume, and much more! A blend of bullet hell action and card game strategy challenges your skill and your wits!

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Combine strategy and instinct to burn through an arsenal of spells and burn through your enemies. Get faster and stronger as you hone your spell-casting abilities in One Step From Eden!

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Master the spell system and use creative combos to destroy your enemies! Chain together hundreds of different spells with deadly precision! Effects like Frost, Trinity, Earthbound and more add an extra layer of strategy!

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Overcome and decide the fate of others. Go down a path of mercy or murder. It may come back to help or haunt you…

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Play as 8+ different characters and use their different skills to make it to Eden!

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Selicy - fight her in the demo!

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Selicy concepts 02

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Violette concepts 01 - A violinist who uses musical magic, hope you like rhythm games

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Since everything started here on Tumblr, I had to add an achievement for it! You can help unlock some bonus stuff by reblogging.

Here are links to the other achievements:
Demo | Facebook | Twitter | Discord

Thank you all for supporting me and the game for so long! It’s amazing to have you and everyone who loves the game behind me. 

Click Here to Kickstart One Step From Eden!

232 notes

shootycatfishgame:

Hello everyone!

I know it has been a while since I have posted an update, this was largely due to freelance work being my number, but here I am sharing progress for Shooty and the Catfish.

Before I get into the progress update however, I want to thank everyone who has followed me since the interview I did for @rpgmgames​ went live. I cant believe how many people liked the look of my game enough to follow me! 

So, onto progress!

Well first of all, for those who missed it in the interview, Shooty and the Catfish will now be released accross 5 episodes as opposed to all being within one self contained game. This is largely due to some format changes as the games linear progression and narrative werent working together as well as I would have liked. My solution to this was to break the game up into a series of standalone experiences. This change has allowed me to make some changes that I think are beneficial to the game as an overall product.

These changes are made up of these additions.

- A town has been added to each episode, allowing for a large increase in NPC interaction and exploration.

- Zaat (Catfish) is now a party member.

- A tighter and focused narrative.

There are however some elements that no longer make sense in this new episodic format, such as experience points and levelling. I am hoping to implement a system that puts a heavier emphasis on adventure game elements and gear for combat.

NOW, for the important stuff, Episode 1, when is it coming and whats been added? Well, this is all good news.

I am aiming to have the first episode released in January, and its made up of areas not found in the demo (infact none of the content from the demo will show up until the final episode) so this will feel fresh to anyone who took the time to play through the original release. In episode 1 you will be visiting a town known as Grit (as seen above) where you will be interacting with a large number of NPCs (also seen above). This town is connected to the Mushroom Mines that were posted many months ago. At this point all that is left for episode 1 is to have the NPC interactions added in, the combat rebalanced to accomodate having Zaat in your party (and her combat animations need to be created) and finally the narrative elements need to be added in.

Thats it for this update, but I do have another new feature/area I will be talking about in a future blog post as well as the narrative changes that have been made since the demo’s release.

Thank you as always for support thing Shooty and the Catfish project!

- Daniel

66 notes

entropy-game-dev:
“Today I finished setting up the timings and such on the visual side of the battle system!
Player and enemy attacks can happen in the same queue now, easily displaying the right animations in the right places! The gif demonstrates...

entropy-game-dev:

Today I finished setting up the timings and such on the visual side of the battle system!

Player and enemy attacks can happen in the same queue now, easily displaying the right animations in the right places! The gif demonstrates player attacks, AOEs, some of the new player animations I’ve been working on, and some new timings for the animations themselves.

There were a few nasty errors that I’ve also picked up and fixed. When I first started work on attacks that hit multiple targets, I saw that all the damage was piling up on the first target! I realised I hadn’t correctly set the list of targets in a previous script, so that’s been changed. 

Another thing that was an issue was the timing and display of the animation. I was incorrectly calculating the total time that the damage numbers were displayed on-screen, and that had flow-on effects with the next animation appearing prematurely, AND the next set of numbers would appear in a different slot despite the disappearance of the first set of numbers!

Finally, the last of the attacks you can see in the gif doesn’t have any damage numbers - that’s because the damage script is called only if there’s a valid target. While this doesn’t stop the animation from playing, there won’t be any numbers appearing over empty spaces anymore!

19 notes

chickensword:
“ Trying something new with saturation. Here is a little tileset I whipped up and rendered in Tiled Map Editor
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chickensword:

Trying something new with saturation. Here is a little tileset I whipped up and rendered in Tiled Map Editor

334 notes

2pblog:
“ By the way we are still working on Tiny Pocket our LD42
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2pblog:

By the way we are still working on Tiny Pocket our LD42

438 notes

godsgiftgame:

🚨🚨🚨 GOD’S GIFT KICKSTARTER NOW LIVE! 🚨🚨🚨

https://www.kickstarter.com/projects/268919490/gods-gift

God’s Gift is a 2D puzzle platformer with an emphasis on forward planning, exploration and experimentation. The gameplay involves guiding mindless cultists throughout 30+ levels overcoming environmental and enemy based puzzles by mutating the cultists giving them many fantastic eldritch abilities.

The game is set in the strange realm of the Old Gods, ancient unfathomable beings from beyond our universe. Eons ago they drained our universe dry of all intelligent life, feeding on the souls of countless trillions, using this power to ascend into beings of pure psychic energy.

Now the Old God’s realm is under threat from a mysterious enemy completely immune to their influence. They need flesh and souls to re-form their physical bodies. The young race of humans, now the only sentient life in the universe, are their only hope however they need a guide. A prophet. An emissary from the Old Gods to lead the human race to its unholy destiny.

You are this Champion. Lead your human flock.

57 notes